Gamification is the use of techniques, elements and dynamics typical of games and leisure in non-recreational activities in order to enhance motivation.
Despite the scares, increased blood pressure, fear or uncertainty, many are the people who adore horror stories, as if they really take pleasure in aspects that do not provide it.
Danni Büchner is invited to Sam Dylan's Halloween party. But the "Goodbye Germany" emigrant has no desire for many other party guests. And find clear words.