Who has not played in his childhood to the ground is lava? And the pilla-pilla? Surely also to the rope or to the plates, with a high probability of having done the same with the dodgeball. And the latter is precisely what Knockout City is about , the next EA Originals after Rocket Arena and developed by Velan Studios.
Officially presented in the Nintendo Direct a few days ago, it had a closed beta on PC during the past weekend, which I did not want to miss to see to what extent it respects the rules of the classic street game and also to check what does it contribute to its formula, oriented here online .
A futuristic take on the classic dodgeball

Although the main mode of this Knockout City beta only allowed team duels between six players (three per side), the final version will allow up to eight players, or with the option to play free-for-all games. And in any of the cases, its premise is simple: kill the opponent by throwing a ball at him until he ends his life (a maximum of two strokes) to score points.
The previous tutorial only emphasizes the basics, such as the shot, which can be fixed on the enemy, the parry (to counter the launch and catch the opponent’s ball ) and the dodge movement. But it has much more crumb: to begin with, we have a feint to deceive the enemy thinking that we are going to fire the shot; but it is that we can even emulate Samus Aran and make us pass as a ball so that an ally (or a rival, eye) uses us as a “weapon”.
In the games we played there was a maximum of three rounds, each one winning the team that reached ten points. Even if we eliminate a player, he will reappear after a few seconds, as in the current shooter . Because yes, in essence, Knockout City looks like a dodgeball passed through the filter of a casual shooter , but with that obligation to first look for a ball (as if it were the ammunition of a weapon) in order to attack. Needless to say, they are not abundant and leave from specific points, some of them in neutral territory.
Control is easy to catch the first time, since we can fix the opponent so that the shot is directed automatically. Another issue is when making the stop, because if we fail we are vulnerable for a short period of time. And a failure means losing a heart. If we lose two, it will be a point for the enemy.
Knockout City, the next EA Originals in 2021

I did not expect much after his presentation of the aforementioned Nintendo Direct (from that event, I stayed more with the parodies of his cinematics, which you can see at the end of this preview), but the truth is that when we mastered the most advanced techniques , gets itchy and can have its audience, mainly for its original proposal within a classic game from our childhood.
There are aspects that have not convinced me of its beta, in any case, such as the fact of taking a hang glider if we press the jump button a second time. If we want to make an extra jump, we must press another button (“Y”, in the case of an Xbox controller), which allows us to circumvent some walls that would otherwise be impossible, unless we use a platform with momentum. In addition, we cannot get hooked on the ledges, which detracts from the fluidity of other games that bet on parkour , which lately is rare for the game that does not have it.
Among other techniques that are curious, there is the dodge, which serves older people to push the rival , seeing situations that may slightly remind us of the Super Smash Bros., when seeing players in the air outside the stage having to return using his skills. And there, the hang glider is essential, especially if they catch us in the shape of a “ball”, since the launch distance is much greater. It goes without saying that if we fall into the void, both hearts of life are suddenly consumed and it will be a point for the rival.
Obviously, under that shooter spirit it causes different balls, with one that alters the gravity of the enemy, another that explodes like a bomb … It will not reach the level of pike that a Windjammers, of course, but I’m curious about see what it can offer in its final version. At least it will have cross-play between all the starting systems , which is well received these days.
- Platforms : PC (Origin and Steam; reviewed version), PS4, Xbox One and Nintendo Switch, with launch optimization for PS5 and Xbox Series X | S
- Multiplayer : yes, online (eight players)
- Developer : Velan Studios
- Company : EA
- Released : May 21, 2021
- Price : to be confirmed





