As if it were a game of Finding Wally, I could not help but spend several levels with the attention more focused on what is happening on the horizon than on the position of my skater in the foreground. OlliOlli World is beautiful to rage and, most importantly, the same or more fun than the previous ones.
Maybe the collision between the appearance of the first two OlliOlli and this OlliOlli World is a frontal one, without a seat belt, without an airbag and with one of those engines that were thrown backwards slicing your legs in the process, but believe me when I tell you that the itch does not last long and a couple of levels will be enough to fall in love with the change.
Yes it’s still your OlliOlli
Once you have overcome the ” this is not my OlliOlli ” the only thing that comes out is to surrender to the usual, to that skateboarding game with an arcade spirit of eternal combos and scores of going turuleta. Well, not exactly business as usual, because your visual style isn’t the only thing that changes here.
The essence is the same, that of getting from point A to point B performing the best possible chain of tricks and some additional challenge that in this case includes doing specific tricks in specific areas, picking up squiggles that are scattered around and coming across objects or characters that open the doors to a new secret level .
The first leap that is palpable in the way of playing is not there, which is somewhat in line with what we already knew, but in how they have grabbed onto 3D to go further in creating different paths . At the top and bottom of previous deliveries, there is also the depth of the stage with rails that we can catch at will, but also a front and back that allow its ramps.
The core of what OlliOlli was is still there. You will be able to jump from level to level sticking to the tricks and creating crazy combos with which to climb positions in the scoreboard, but they wanted to give their levels a second life beyond specific challenges and figures.

Much more than combos
OlliOlli World comes in handy because on this occasion the two-level corridor leaves some room for exploration. To eat that jump as if you were going to fall into the void and link with a grind that takes you to the other side with a fork and some yellow tiles at the end of the road as a reward.
Hand in hand with special levels and challenges, OlliOlli World also makes sense to abandon its pixelated aesthetic for a more customizable universe . Shoes, clothes and costumes show that this time 100% goes beyond how well you link a grab with a manual.
Much less than all that I am convinced by that decaffeinated Cartoon Network narrative. My feeling is that they were going to throw themselves into the pool of madness without gayumbos and, from what little I have enjoyed so far, it is much lighter than what I painted in my head.
Zero crying in that sense because it aims to be a very minor part of the experience. Few complaints can I put the news of more OlliOlli in vein , especially after waiting for his return for so long. Come on, head over to my Steam wish list.





