Just yesterday I published a post with a list of five games in which all kinds of ghosts have a certain role. Today, the day in which the movie ‘Ghostbusters’ has coincidentally been broadcast on television, we will see another five more games that will be added to those already seen.
The same thing always happens with this type of list: as everything does not fit, the normal thing is that there are titles that are left out. In any case, thanks to some of your comments in the first post, I have been making a second list much darker and darker than the previous one.
Silent Hill 4: The Room

I do not know if there can be something worse than running into the immortal ghosts of the victims of a serial killer, but it is precisely one of the things that Henry Townshend, the protagonist of this installment, has to go through in ‘Silent Hill 4: The Room ‘ .
The title, released by Konami for PS2, XBox and PC in 2004, was the first to feature South Ashfield as the main location instead of Silent Hill. It is not that it matters too much, terror and ghosts are there wherever we go.
Luigi’s Mansion

Luigi’s Mansion , look where, was one of the launch titles for the GameCube back in September 2001 (the 14th and in Japan, to be more exact). It also has the honor of being the first non-Mario title released alongside a new Nintendo platform.
Luigi clearly adopts the role of Ghostbusters and, equipped with the Poltergust 3000, a kind of ghost vacuum cleaner much more interesting than Tristanbaker’s Bobby, decides to go to the rescue of Mario, who is somewhere in that damn mansion full of ghosts that touched him in a contest in which he did not even participate.
ghost

‘Geist’ , which was initially going to be called ‘Fear’ and which had to have its name changed to avoid legal problems precisely with ‘FEAR’ (at that time the Monolith title had not yet come to light), was developed by n -Space and released in 2005 for GameCube.
It is an FPS in which possessions and the existence of ghosts are an essential part of the plot. In fact, the character we control is still a soul. Specifically, that of a certain John Raimi, extracted from his body by means of an experimental machine, with which we can and must possess all kinds of guests to achieve our goal, which is none other than to find our own body and return to it.
It goes without saying that one of the enemies that we are going to meet along the way are other ghosts willing to do anything to kill us, such as taking control of our guest and making us commit suicide.
Eternal Darkness: Sanity’s Requiem

Silicon Knights, the same ones who developed the irregular ‘Too Human’ for the XBox 360 last year, released a psychological horror title for the GameCube titled ‘Eternal Darkness: Sanity’s Requiem’ that has the honor of being the first game published by Nintendo qualified as M (Mature) by the ESRB (Entertainment Software Rating Board).
The story, told from a third-person view, allows us to control 12 different characters and makes us jump in time constantly with each chapter. The ghosts here, unlike in the rest of the games we talk about here, have much more benevolent intentions.
Ghost Master

Until now we have limited ourselves to having to face all kinds of ghosts or, at most, to have them as allies. In Ghost Master the opposite happens: we are the ones who control the ghosts with the more than noble mission of scaring mortals and even making them succumb to the most absolute madness.
The title, initially released for PC and Mac in 2003, would become a kind of strategy game with some puzzles to solve (it has a later version completely redesigned for PS2 and XBox that had little to do with the original approach. It’s called ‘Ghost Master: The Gravenville Chronicles’). Graphically it is not that it is any wonder, but taking into account that there are not too many titles that allow us to play the role of ectoplasms wanting to party, well hey, it is what there is.
From the game’s official page (www.ghostmaster.net) it can still be purchased, and there is also a very cheap version of it. I say this because antiwahab, the reader who put me on the track of this title, told us that it was unfortunately out of print.
Thanks to those who have given me a cable in the comments of the previous post.
| Five video games with ghosts (I)
