Fate of the World is a new strategy video game that puts the future of the planet in the hands of the players. Although in this case, instead of fighting against aliens or strong warriors, the enemy to be defeated is climate change.
Ilan Spilinger, Microsoft's vice president of hardware and technology, and Raghu Murthi, general manager of the hardware natural user interface of this same firm, tell us how Kinect was created, the technology for Xbox 360 that allows you to play with the whole body.
After the success of Nintendo's Wii, Microsoft officials racked their brains to turn their Xbox 360 into a more social machine. The result is Kinect, a control system based on movement and user traits that goes on sale this November.
Today's video games don't just entertain. Some such as Age of Empires, Caesar and even Sim City can be an effective information and training instrument, as confirmed by researchers from the University of Huelva (UHU) in an article published in the journal 'Computers & Education'.
More than 400 million people collaborate - or compete - in games on Facebook, MySpace and other social networks. It is a new way of fun, making friends, business ... and addiction. It has been investigated by Eugenio Spagnuolo.
Available in 60 countries and translated into 22 languages, The Sims, Will Wright's masterpiece for Electronic Arts and champion of the so-called "social simulators", has just turned 10 years of success. The video game continues to be a cultural phenomenon worldwide as the fan community continues to grow and provide more content. In addition to having sold more than 125 million copies, it has been able to adapt to new mobile platforms or social networks.
The one of the video games is a market on the rise. But who are the most "gamer" and what video games do they prefer? The latest world data indicates that the average age of gamers is 32 years old, and that they spend around 18 hours a week in front of the screen. In Spain more than 30% of homes have a console in the living room.
Shigeru Miyamoto (Sonobecho, Kyoto, 1952) is a true pope of digital entertainment. A Nintendo worker since 1977, in 1980 he was commissioned to design a video game that would revive the declining sales figures in the United States. Donkey Kong was a smash hit. There, Jumpman appeared for the first time, a character whom his creator later called Mario as a tribute to Mario Segali.
Danni Büchner is invited to Sam Dylan's Halloween party. But the "Goodbye Germany" emigrant has no desire for many other party guests. And find clear words.