If there is something that the followers of the Master Chief are waiting like May water, it is the arrival of Halo Infinite. The 343 Industries title was scheduled to launch for the landing of the new generation last year, but finally Microsoft decided to give the project more time to ensure the quality it deserves.
One of the most interesting news on this occasion is that the multiplayer section will be free , so that everyone can play some games online. Now, the studio has shared new information about the weapons and tools that we will find in the game, as announced a few days ago.
Quinn DelHoyo, Tim Temmerman, David Price and Bryan Berryhill are in charge of narrating the overall goal of Halo Infinite. According to them, the play has a great “dance” feel, allowing the players to “feel that the fight is in their hands to win or lose.”
As always, it depends on the player’s ability to achieve victory and that is why they have focused on each element of the game having a unique advantage to take advantage of. This will affect weapons, vehicles, upgrades, and all kinds of objects spread across the maps.
Of course, they have focused on all of them being effective and not feeling oppressive. “As we designed the equipment, we gravitated toward those that complemented and enhanced the core combat circuit, pushing the limits just enough,” Temmerman said. “We were looking for equipment that could be combined with maps, modes, weapons and vehicles in new and efficient ways .”
The end result is that all the possible tools are simple enough that beginner players can use and understand them without problems , but at the same time hide the specific details so that more experienced users can take advantage of their use.
“In other words, a team that was easy to understand and that novice players benefited from, but with elements of mastery that allow highly skilled players to do incredible things.”
In addition, different weapons have been shown such as the barrier shield or the new hook , available both in the story mode and in the multiplayer section.
“Equipment is designed to be a force multiplier. The player can turn a combat encounter around if they possess an item of equipment, just like they saw the Master Chief deploy the Wall of Fall just as the Brute threw the Grenade of spikes at the campaign reveal last summer. What was a tough situation was tipped in the Chief’s favor because of his quick thinking and instincts. That’s something we feel is exciting about teams. “
Halo Infinite is scheduled for release in Fall 2021 and will be coming to Xbox One, Xbox Series X, Xbox Series S, and PC.