The city management of Anno 1800 closed its second season of content with Tierra de Leones, a tremendous ending to a game that we can never stop bathing in praise. The good taste of his latest DLC seemed a strong indicator that the time had come to say goodbye to the Ubisoft game.
Luckily or unfortunately -or both at the same time- the next announcement we received from the French company did not refer to plans to launch a sequel, but to offer a new season pass that would include three major updates . The first one, Port Plans , makes us wish the announcement had been different.
Port Plans arrive in Anno 1800
Port Plans comes to give a generous facelift to the export economy of the game, update a route system that had become too small with so many coming and going to new worlds, and the possibility of gaining some space in our ports with a new system of warehouses and cranes much more aesthetic and smaller .
Users who do not go through the hoop will receive a collection of tweaks and improvements to the interface and usability aimed at better managing our ships and the products that travel from one place to another. One of those free add-ons that complement all the paid content that is included in the update.
With new buildings coming to our ports to allow us to tinker much more with their customization and structure – now you can create building paths for ships and thus take advantage of previously more open coasts – the great trump card is in the new system. from exportation.

Giving your leftovers a second life
The idea behind this premise is that we can use our surplus assets to create an exchange business around them. No need to search among allies and commercial factions where you can get X product, you simply deliver the goods you want to get rid of and the captain of the ship that picks them up will be in charge of delivering the ones you demand.
If you are short of furs or looking for an easier way to make costumes for your scholars, all you have to do is get rid of those 1,000 pieces of fish that are of no use to you with the intention of receiving a score of special goods.

Not all products are available from the beginning, but require you to level up both your exports and the new port to access them, which in turn will also allow access to exchanges where you receive more for less .
Nothing particularly complex if you have a fairly advanced city on hand in which you have plenty of basic materials everywhere. With an export of 1,000 units you already go up to the next level and, from there, it is simply to add more fuel to the fire with different products and quantities to reach new tiers .

Restrained novelties
Although the idea of being able to enjoy a much more comfortable and effective trading system , not all goods are available and, in the long run, the slowness between when your goods leave the port and the ship comes back for more lengthens until 15 minutes into the game.
Although it can be really useful if you specialize one of your islands in a series of very specific goods, especially towards the middle of your expansion in the game, it is not a life-changing addition and, to maintain a flow of goods that does not involve complaints from your citizens, it is still better to generate your own resources .

While it could have sneaked in as a further addition to any of the game’s previous updates, Harbor Plans alone doesn’t make for much of a headlong dive for the third season pass. For fans of the saga, it is something more or less at the level of Brilliant Harvest but below the beauty and possibilities of Seat of Power.
In fact, seeing that this time the amount of content seems to waver compared to what has been seen in previous years, it seems more appropriate to wait to know what new hotels, restaurants and skyscrapers bring us in the coming months. There it does seem that Anno 1800 will climb one of its famous and applaudable steps.

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