EntertainmentGamesAll the titles of the Metroid saga ordered from...

All the titles of the Metroid saga ordered from worst to best

Metroid is one of Nintendo’s flagships. A saga that, without being as prolific as the Mario Bros. or The Legend of Zelda series, has left a huge mark inside and outside the legacy of the Big N based on experiences that deservedly sit on the podium of each system for the that have happened. Major words .

Samus’s weight in the Big N systems remains intact thanks to a relatively bare-bones, but very rare , legacy. Deliveries that, in most cases, stay true to themselves. Risking sometimes, reinventing others, and with the odd skid sounded. Seating chair in the most celebrated cases.

After all, as with other nintendera sagas, the character of each installment of Metroid ends up residing in its way of settling differences when establishing common elements. Either in two-dimensional platform environments or through epic adventures that we will live through the eyes (or, rather, the helmet) of the legendary Samus Aran.

Precisely, what distinguishes each Metroid allows us to establish and distinguish which are the best and the most timeless from the rest. Even that we dare to list them from worst to best.

The not so simple task of choosing the best Samus Aran adventure

we take ordering sagas considered cult very seriously. It’s more,we take it for granted that consensus is almost impossiblegiven the emotional ties that video games themselves transmit to the players themselves.

However, we agree that not all Metroids have turned out equally well.

Starting from the basics, there are two main series and a chronological line with the odd surprises. To which we must add that there are two remakes that update and expand the original experiences. Therefore, and trying to be as fair as possible, we have decided to integrate all the deliveries in the same block and unify the classic Metroids with their respective remakes.

And we fear that you will not find the unified Metroid Prime trilogy in the same title, as on Wii. Or as we want to see in Switch as a prelude to the fourth installment of the series.

We want to be as transparent as possible and invite you, dear reader, to participate in the comments knowing how much loved the saga is. But also making it clear that our criteria are not based solely on the presentation or individual popularity of each title, but on how it is positioned against the rest of the saga and the banner.

we got wet!

Without further ado, here are all the titles of the Metroid saga ordered from worst to best

Metroid Prime: Federation Force y Blast Ball

  • Release year: 2016
  • System: Nintendo 3DS

The trailer that accompanies the title with which we close this list is quite special : to this day, it has no less than 94 thousand thumbs down on YouTube. Statistically, out of every ten people who have given their opinion about him, nine have not been happy. There must be a reason.

Federation Force was a bad way to celebrate Metroid’s 30th anniversary , and its game proposal would have passed through the 3DS catalog without pain or glory had it not been for its initials in the title: the Blast Ball free multiplayer servers shut down just before end the year.

Metroid Prime Pinball

  • Release year: 2005
  • System: Nintendo DS

Combining Metroid Prime and the classic arcade Pinballs might seem crazy, but the truth is that Fuse Games were inspired to translate the idea. After all, they were responsible for Mario Pinball Land two years earlier.

In the wake of an unforgettable year for the saga (remember that in 2004 the remake of Metroid and the sequel to Metroid Prime were released ) Metroid Prime Pinball offered six themed tables with everything a fan of Samus and his universe could hope for, taking advantage of of the double screens of Nintendo DS.

Metroid Prime: Hunters

  • Release year: 2006
  • System: Nintendo DS

After the deserved success of the first two installments of Metroid Prime on GameCube, Nintendo made a logical move: transfer that experience to its dual-screen system. The reality is that, without being a bad game, the idea painted better on paper.

The problem with Metroid Prime: Hunters , in general terms, is that not even integrating the touch screen would solve the inevitable barrier of a control system with a single crosshead and a history that paled before the ambition of desktop deliveries. That it was a spin-off for DS was no excuse.

Metroid: Other M

  • Release year: 2010
  • System: Wii

Metroid: Other M is a really unique case. Nintendo wanted to experiment with the saga -or rather with Samus- through Team Ninja himself, and the truth is that, without being a bad title , his not so grateful turn towards the narrative experience ended up playing against him.

Special mention to its so unnecessary transition system between the platform levels and the first person view. A misused excuse to take advantage of the Wiimote. Of course, in the game, Metroid: Other M caught you from start to finish.

Metroid Prime 2: Echoes

  • Release year: 2004
  • System: GameCube and Wii

That you see Metroid Prime 2: Echoes at this point does not imply that it is a bad game. On the contrary, he made 2004 a banner year for fans of the series alongside Metroid: Zero Mission. However, seen in perspective, it failed to replicate the impact of the first Metroid Prime.

Metroid Prime 2: Echoes added ideas, of course. Samus had to alternate between two realities and that translated into adapting and accommodating her usual arsenal to the duality between light and dark. To which must be added the entry into the real scene of Dark Samus . A great farewell to the GameCube saga.

Metroid Fusion

  • Release year: 2002
  • System: Game Boy Advance

In 2002 Nintendo revived the Metroid saga with a simultaneous double release. On the one hand with a turn towards the first person experience for GameCube called to make history. On the other, with Metroid Fusion , a title for GBA that established what was seen on SNES and gave it continuity.

Metroid Fusion knew how to receive the witness of Super Metroid and, at the same time, introduce successful new features, such as the Fusion Suit or a new and grateful mission system; altogether adding an extra context to the game itself that suited him really well.

Metroid II: The Return of Samus / Metroid: Samus Returns

  • Release Year: 1991/2017 (Samus Returns)
  • System: Game Boy, Virtual Console and 3DS (Samus Returns)

When Nintendo decided to continue Metroid on the Game Boy, it had to adapt to its laptop hardware. And the truth is that it got a full-blown sequel. One with licenses, of course, that did not go unnoticed: the priority went from finding the next item to cleaning the area of enemies.

A sequel that, by the way, was fully resurrected at the hands of MercurySteam. Samus Returns was a great remake that not only has deservedly raised the position of Metroid II in our list, but, with special success, has breathed new life into a delivery that asked for an update.

Metroid Prime 3: Corruption

  • Release year: 2007
  • System: Wii

The third installment of Metroid Prime did much more than meet what was expected of it at the level of setting and plot, it integrated the Wii motion controls so well that it ended up being one of its own claims.

Metroid Prime 3: Corruption soon became one of the maximum ambassadors of the first stage of Wii, combining what he learned in the first two installments and establishing it in an interplanetary adventure against which the future Metroid Prime 4 must be measured. And it is not easy.

Metroid / Metroid: Zero Mission

  • Release year: 1986/2004 (Zero Mission)
  • System: NES, NES Classic mini, Virtual Console and GBA (Zero Mission)

The original Metroid is much more than a pioneer when it comes to metroidvanias – it’s a classic that won’t age. Samus’s entry into the scene has everything that makes the saga itself great, daring to be one of the first non-linear adventures in home systems, with the addition of offering up to five different endings.

Despite its classic status, Nintendo completely updated the experience in 2004 through Metroid: Zero Mission, establishing the canonical origin of the series and expanding the original content with new areas. A remake that masterfully improves on the original, without overshadowing what made it so special in its day.

Metroid Prime

  • Release year: 2002
  • System: GameCube and Wii

Nintendo resurrected Metroid on the GameCube, and it did it in a big way: not only did it have to equal – at best – the bar for Super Metroid , but it dared to reimagine the saga itself as a first-person adventure. A delicate mission that Retro Studios would end up embroidering.

Metroid Prime invited us to rediscover the saga through the eyes of its protagonist, keeping the spirit of the series and its legacy intact, bringing the whole experience to what was expected of a game of the new millennium. Something that, on paper, seemed almost impossible ended up being an absolute must of the 128-bit Nintendo.

Super Metroid

  • Release year: 1994
  • System: SNES, SNES Classic mini and Virtual Console

Samus Aran didn’t have his own game on Nintendo 64 for a reason: Nintendo didn’t seem capable of raising the bar against Super Metroid. A difficult decision to defend in these times, and that, possibly, those who have played the best game of the entire saga in the Brain of the Beast will understand better.

SNES ‘first 24-megabyte cartridge (something that nearly cost it cancellation three times) is also one of the best 2D action games of all time . And no wonder, Super Metroid today offers the same sensations that enshrined it more than 25 years ago.

An adventure that continues to extend his legacy to this day, inspiring new creators and established developers. And if we take a slight look at the future, its playable legacy will continue to be present in the new decade.

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