The illusion invaded us and expectations soared with the presentation of Perfect Dark during The Game Awards 2020. The Initiative, the studio created in 2018 and owned by Microsoft , is behind the project, but we have not heard from anything since December.
Now, Phil Spencer has revealed how the resurgence of Joanna Dark was gestured and what is the company’s goal with the game. Through an interview with IGN, the head of Xbox points out that the idea of reviving the franchise predates the arrival of Darrell Gallagher , director of the study, to Xbox.
Gallagher has served on other teams like Activision or Crystal Dynamics , something Spencer was aware of. (Phil Spencer comments on the subject from minute 22:15).
“Obviously [Gallagher] had a great background on [Crystal Dynamics], and the work that he had done with Warcraft and the reinvention of Tomb Raider. So when we were looking for different opportunities, one that we mentioned was Joanna and Perfect Dark, and it was something in the end it touched him. “
Another vital aspect of shaping this new vision for Perfect Dark is being able to have a female protagonist among the Xbox Game Studios roster of characters.
“It’s amazing for us. We can focus on a female lead in our catalog. We don’t have a lot of that among our first-parties. I think Joanna offers a lot of modern opportunities where I love to see the team focus on having a strong lead. “.
We have to wait for a release date for Perfect Dark , whose original title arrived in 2000 on the Nintendo 64 and had a sequel for Xbox 360 in 2005. The truth is that Drew Murray , lead designer, left The Initiative in February to later move on to Insomniac Games.