Probably one of the great surprises of this 2021. Six Days in Fallujah , the failed title that Konami tried to launch in 2009, will finally come from the hand of Victura, as Eurogamer has revealed.
Let’s put the situation in context. Konami commissioned the former developer Atomic Games to make a game based on the war in Iraq , specifically during the Second Battle of Fallujah in 2004. The studio’s involvement in the project had been such that they collaborated with real American soldiers to learn about their experience in the battlefield during that intervention.
However, a multitude of negative comments, including that of Andy McNab, head of the British SAS (Special Air Service), led to its cancellation. The title was scheduled for release on PC, PS3, and Xbox 360 . “After seeing the reaction to the video game in the United States and hearing the opinions sent through phone calls and email, we decided several days ago not to sell it,” a Konami spokesperson commented at the time.
Now, against all odds, Six Days in Fallujah is coming to PC and consoles sometime in 2021 . And all thanks to Victura, the Seattle-based company founded in 2016. Golem Highwire has been commissioned to develop it, and leading the charge is Jaime Griesemer, designer of the original Halo and Destiny artwork. Marty O’Donnell and Jared Noftle are other responsible parties involved in this renaissance.
In the information sent to Eurogamer, it is pointed out that the team is working with front-line soldiers and marines who fought in Fallujah, as well as with Iraqi civilians who were present in that battle. They have compiled stories, recordings and photographs of the event and will include documentary interviews within the title.