With greater or lesser agreement, we all grant that there is a literary canon that includes the eternal works, which must be read. But what are Don Quixote, Hamlet or the Ulysses of video games, often considered an art of our time? Who chooses the titles that marked an era over any discussion?
A team of scientists from one of the companies owned by Google, Deep Mind, has managed to create an algorithm capable of learning to play -and win- well-known classic games such as Pac-Man or “Space Invaders” (the little martians of all life) on the basis of insignificant information about the game in question.
Different studies suggest that the moderate practice of action video games, especially those that require making decisions quickly, can improve users' visual acuity, increase their concentration and even enhance their short-term memory.
Does playing violent video games make us more aggressive? Although experts disagree, new research suggests that there is a technical feature that can enhance this unwanted consequence: 3D.
At the age of 24, not only do we stop being adolescents, but according to a new study by Simon Fraser University (Canada), a person reaches their peak in terms of motor and cognitive development at this age. From here, it begins to experience a decline.
Between 5 and 10% of the population suffers from dyslexia, the reading disorder that prevents a correct understanding of the text and the sensory signals that surround them. Now, a team of researchers from the University of Oxford has produced a study in which it is stated that action video games are capable of improving the reading (dyslexia) and writing (dysgraphia) abilities of people suffering from these disorders. The study has been published in the journal Current Biology.
Video games, especially those that require a lot of time investment, are played in open worlds and whose characters have a very marked role (World of Warcraft, Guild Wars, Aion, etc.) can affect how we behave in the real world. It is the conclusion of the latest study from the University of Illinois at Urbana-Champaign and published in the journal Psychological Science.
Danni Büchner is invited to Sam Dylan's Halloween party. But the "Goodbye Germany" emigrant has no desire for many other party guests. And find clear words.