It could not be. Ubisoft had a grand finale in sight and the possibility of closing Immortals Fenyx Rising with a flourish, but The Lost Gods has turned out to be the poorest experiment of the three expansions that have accompanied the game.
With a classic action-RPG-style aerial view, and a new island to explore, battle enemies and solve puzzles, The Lost Gods would be a spectacular icing if it weren’t for the fact that, at all times, it looks like a hasty and reluctant expansion.
The Lost Gods seems like another game, and not in a good way
If A New God was focused on exploiting the puzzles and Myths of the Eastern Kingdom intended to exploit exploration in a new environment, Los Dioses Perdidos seems to do the same by focusing more on combat. If there’s one thing you’re going to do to exhaustion, it’s fight.
So far so good, it seems like a perfect way to close the circle. You have a huge map waiting to be discovered with dozens of chests, new powers, more enemies and the perfect excuse to keep putting hours in a game that we will never tire of recommending .
But the bad news is that The Lost Gods meet that challenge with a staggering lack of imagination. An especially surprising problem because, if one thing we applaud about Immortals Fenyx Rising , it is its ability to reformulate the concept we had of the open world.
A main problem, the lack of originality and work when creating challenges, are added small discomforts that end up getting you to reach the end with a much more bitter aftertaste than you started. A real shame because, in addition, its closure is actually the perfect excuse for a second adventure .
![](https://i.blogs.es/3ea349/dioses3/1366_2000.jpeg)
Gods who deserve to remain lost
We have come here to fight, and that means running into waves of monsters at every corner . It’s going to be hard not to take two steps without six or seven bugs with the golden life bar coming your way. Giant bosses that made for an excellent change of pace in the main adventure? Well, three at once and you’ll get by.
It is an absurd challenge that, even on normal difficulty, is very uphill. I had no problem facing it in the main adventure, but here they are a stick in the wheels that every three steps slow you down a progress that, on the other hand, you don’t feel like much either.
Do not expect here anything with the strength and originality of throwing a giant pearl into the sea or climbing a huge mountain. The Lost Gods collects everything that can torpedo the adventure, from a boring maze to stupid assignments to collect 12 flowers, and joins them to incessant hordes of enemies with absurd life bars and a collection of challenges that a monkey could solve with his eyes bandaged.
![](https://i.blogs.es/5a3e04/dioses2/1366_2000.jpeg)
Add a camera that does not hit anything to such a style of play and that has no justification – with Doric and Ionic columns sneaking into the middle of the action every time an enemy intends to attack you, and with the impossibility of seeing if the mountain that you intend to climb has an impossible peak to reach – it is the frosted fruit that just spoiled the cake.
Wish a new cake, but no candied fruit
Having thoroughly enjoyed everything I have played in Immortals Fenyx Rising thus far, I am awed that the last thing I write about the game is all of this. I understand that Los Dioses Perdidos may end up having its audience, but I think that empty commissions and puzzles that are more tedious than stimulating do the saga a disservice.
Beyond that, let’s not ignore the fact that we are facing an experiment that has simply turned out to be a frog, and that the rest of the game and its expansions continue to be a highly recommended experience. May the Lost Gods not stop us from wishing that Immortals Fenyx Rising would go ahead with a sequel.