From the hand of Takeshi Aramaki, head of the Luminous Productions studio that is in charge of shaping Forspoken, AMD has created a video to publicize its FideltyFX Super Resolution technology, the brand’s response to Nvidia’s DLSS.
Compiling new and old scenes from the stunning game, Forspoken returns to our lives after skipping past E3 to add one more reason to sigh for him: in addition to the playable, they promise to throw all the meat on the grill also visually and they want to lead the way in the new generation.
“Our studio’s vision is to create games that are nothing like what you’ve played, fusing art with the latest technologies. Implementing innovative AMD technology in the development of Forspoken is to embody that philosophy.
With Forspoken we aim to achieve the best visual quality ever seen in an open world game. “
Promotional milongas aside – the surprising thing would be that the day came when a company says it wants to make the worst game possible – the interesting thing about the video is to re-enjoy some of the sections already seen in the first Forspoken trailer.
Beyond how good the game looks, what continues to draw my attention a lot is the mobility of its protagonist. You cannot get an idea of the desire I have to go jumping from here to there through that forest at that speed.